Post by Crow on Nov 17, 2007 23:23:58 GMT -5
Okay.... here we go...
first off classes: Both: Black/White
This is more like a trait than a class, but shall be considered a class to me when put next to another class: in my case Black Swordsman
Black- already put into the thing, thank you, but heres a recap: Users are unusually aggressive, and more evil looking than normal counterparts, Also forces use of the trait Warmonger, with a slightly higher effect.
Example: Black Soldier has darker armor, spikes, or something to give an evil appeance, and always has the warmonger trait.
White- Guardian like person. While aggressive, they are kind to everyone including enemies. Forces the Trait Heroic, but slightly cancels out the negative effects, such as the character is more likey to make beneficial choices.
Example: White soldier has much lighter armor, upbeat personality and a higher leader rank, always has a more upgraded Heroic trait, usually making better choices for there side.
Mercenary: Both
These people don't care who wins, or loses. They are dictated by self intrest. They usually come in groups of two or three, but some work alone. There strength comes from there traits not the class itself. Allowed 4 "Personality Traits" and Three "Other Traits"
Mobian Only Class:
Dragon rider: Mobians who have succeeded in taming the most vicous of the mythical creatures. They fly on wings of these fowl beasts and attack mech pilots, aswell as burn everything. They are vulnerable, and most likely dead if there dragon is killed or injured.
Traits:
Just Plain PSYCO
Similiar in every way to the Freaking mental trait, though this trait is bad for both the morale of the enemy and ally
Small but Bright
This trait is for the younger characters ??-14. Increases usefulness if the character is a medic or mechanic.
Tatooed
Character is usually buff and ready to fight. Tatoo is seen as a great morale booster, but makes commanders look down on you for individuality
Body Guard
Character fights for a single person of there choice not for the army itself. Poor leadership skills, but great in defending someone important IE a leader
Undead Legion
This trait goes with the Vampire undead class. This also acts as the leader trait but allows control of your own minor army of Zombie undeads.
Robotic Legion
This trait goes to The Machine Lord class. This acts as the Leader trait, allows control over minor army of Mobian Mechs.
Not much to talk about
Silent, a person of very few words if any. Grants strength when defending someone for some reason, but deceases ally morale if the leader has this trait.
Other Traits:
THIS IS SPARTA!!
A high morale booster that makes the character think they can do anything including take on a million guys with only themselves and others with this trait.
Romantic
The character you dont want on your team. They tend to switch sides if they find someone they like on the other team. Though this is canceled out if they have strong hatred towards the enemy, and a strong belief in there teams cause
first off classes: Both: Black/White
This is more like a trait than a class, but shall be considered a class to me when put next to another class: in my case Black Swordsman
Black- already put into the thing, thank you, but heres a recap: Users are unusually aggressive, and more evil looking than normal counterparts, Also forces use of the trait Warmonger, with a slightly higher effect.
Example: Black Soldier has darker armor, spikes, or something to give an evil appeance, and always has the warmonger trait.
White- Guardian like person. While aggressive, they are kind to everyone including enemies. Forces the Trait Heroic, but slightly cancels out the negative effects, such as the character is more likey to make beneficial choices.
Example: White soldier has much lighter armor, upbeat personality and a higher leader rank, always has a more upgraded Heroic trait, usually making better choices for there side.
Mercenary: Both
These people don't care who wins, or loses. They are dictated by self intrest. They usually come in groups of two or three, but some work alone. There strength comes from there traits not the class itself. Allowed 4 "Personality Traits" and Three "Other Traits"
Mobian Only Class:
Dragon rider: Mobians who have succeeded in taming the most vicous of the mythical creatures. They fly on wings of these fowl beasts and attack mech pilots, aswell as burn everything. They are vulnerable, and most likely dead if there dragon is killed or injured.
Traits:
Just Plain PSYCO
Similiar in every way to the Freaking mental trait, though this trait is bad for both the morale of the enemy and ally
Small but Bright
This trait is for the younger characters ??-14. Increases usefulness if the character is a medic or mechanic.
Tatooed
Character is usually buff and ready to fight. Tatoo is seen as a great morale booster, but makes commanders look down on you for individuality
Body Guard
Character fights for a single person of there choice not for the army itself. Poor leadership skills, but great in defending someone important IE a leader
Undead Legion
This trait goes with the Vampire undead class. This also acts as the leader trait but allows control of your own minor army of Zombie undeads.
Robotic Legion
This trait goes to The Machine Lord class. This acts as the Leader trait, allows control over minor army of Mobian Mechs.
Not much to talk about
Silent, a person of very few words if any. Grants strength when defending someone for some reason, but deceases ally morale if the leader has this trait.
Other Traits:
THIS IS SPARTA!!
A high morale booster that makes the character think they can do anything including take on a million guys with only themselves and others with this trait.
Romantic
The character you dont want on your team. They tend to switch sides if they find someone they like on the other team. Though this is canceled out if they have strong hatred towards the enemy, and a strong belief in there teams cause